This then enables you to build more and better ships, all the way up to the mighty Battlestars, which can pretty much dominate the map when they are deployed. Leaving a fleet parked at a colony counts as reinforcing it, and a reinforced colony feels much secure and will send more resources to you in return. As you build up your forces, you can get more and more vessels that can be formed into several fleets. Tylium is awarded when you complete a mission, and is also sent to you from the 12 colonies. Luckily, you can use the fleet management screen to build more, as long as you have a sufficient supply of Tylium. Also, as you complete missions,you will lose some ships it appears to be almost inevitable. As you complete missions, you will unlock new blueprints, both for ships and munitions. That is the combat side of the game, and the other side is that of fleet management. Obviously, concentrating fire on the nearest threat is a good idea. Each vessel can also be designated a target to focus their firepower on, and when they are close to within range they will unleash turret-based death and destruction. I like to use a mixture of both, as the Vipers are so much faster than the bigger ships that they can quickly reach a target and start attacking. Vipers are launched in squadrons, and can be deployed offensively and sent off to fight, or defensively, and kept close to your larger vessels to fight off Cylon fighters. Every ship has enough for ten salvos of missiles, and they can only be fired at enemy vessels that have been identified as such, usually by a Viper flying nearby. Guided missiles are awesome: fire and forget and they will hit whichever target you select, but they seem to take an age to reload and be ready to fire again. The bigger ships in your fleet can carry Viper fighters in addition to guided missiles, on top of the turret-based weaponry they are equipped with. When it is your turn, you have a few options. Or, if you are like me, watch as one of your precious Corvettes crashes into a moon and your Viper squadrons attempt to take on the biggest Cylon Battleship on the map. ![]() You have a series of turns, where you and the enemy can make plans while nothing is moving, before sitting back, when your turn ends, to watch the results of your genius tactical planning play out. The rest of the combat is pretty familiar. This is where I spent the majority of my time – and it’s where you will want to also. Obviously, last but very much not least is the campaign mode, with a strong overarching story to follow to its conclusion. It didn’t matter whether I searched for a game or tried to host one no multiplayer fun was available. There is a multiplayer mode too, which looked very interesting, with versus and co-operative missions available, but sadly the Cylons must have killed off the rest of the players of this game, as I could not get into an online game for love nor money. There is a “Skirmish” mode, where you can select how many points you want a fleet to be worth (each ship has a points value, and can be added to a fleet until the cap is reached), and then two fleets just have a massive ruck until one is defeated. ![]() Now, there are three basic ways to play Deadlock. Well, when I say she must take command, basically she tells us, as commander, what she wants to happen and we must make it so. Luckily, there was one ranking officer who wasn’t there at the time – one Rear Admiral Lucinda Cain – and she must take command to lead the fight back. However, as Battlestar Galactica Deadlock opens, the Cylons have successfully conducted a devastating attack on the Colonial High Fleet Command on the colony of Picon. ![]() For decades a war has waged, with neither side able to gain the upper hand. This went about as well as could be expected, and soon the Cylons rebelled and went on to develop AI that decided that what they really needed was a world (or 12, as there are 12 colonies in the original series and this game as well). The story of Battlestar Galactica, in case you’ve been living under a rock, is that Humanity invented a mechanical race known as the Cylons, who they forced to be their servants.
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